Sciweavers

2345 search results - page 341 / 469
» Virtual Reality and Education
Sort
View
VRST
2004
ACM
15 years 12 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 11 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 5 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
CORR
2007
Springer
120views Education» more  CORR 2007»
15 years 6 months ago
Remote laboratories: new technology and standard based architecture
E-Laboratories are important components of elearning environments, especially in scientific and technical disciplines. First widespread E-Labs consisted in proposing simulations o...
Hcene Benmohamed, Arnaud Lelevé, Patrick Pr...
SI3D
2012
ACM
14 years 2 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...