Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
We investigate the use of dynamic load balancing for more efficient parallel Lattice Boltzmann Method (LBM) Free Surface simulations. Our aim is to produce highly detailed fluid ...
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
This paper describes a text-to-audiovisual speech synthesizer system incorporating the head and eye movements. The face is modeled using a set of images of a human subject. Visemes...