Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
In this paper, we present a web-based Distributed Virtual Learning Environment (DVLE) that could be used as a sophisticated tool for distance education and collaboration between t...
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
: The research area “Virtual Manufacturing” can be defined as an integrated manufacturing environment which can enhance one or several levels of decision and control in manufac...