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ACMACE
2005
ACM
16 years 8 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
EUROMICRO
2000
IEEE
15 years 11 months ago
Distributed Virtual Learning Environment: A Web-Based Approach
In this paper, we present a web-based Distributed Virtual Learning Environment (DVLE) that could be used as a sophisticated tool for distance education and collaboration between t...
Christos Bouras, Alexandros Philopoulos
CORR
2007
Springer
92views Education» more  CORR 2007»
15 years 6 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
187
Voted
CORR
2007
Springer
133views Education» more  CORR 2007»
15 years 6 months ago
Virtual Manufacturing : Tools for improving Design and Production
: The research area “Virtual Manufacturing” can be defined as an integrated manufacturing environment which can enhance one or several levels of decision and control in manufac...
Philippe Dépincé, Damien Chablat, Pe...