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WSCG
2003
140views more  WSCG 2003»
15 years 8 months ago
Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach
To provide an adequate user interface to the large amount of geometrical and alphanumerical date coupled to the geometries, the 3D interaction in the virtual environment is combin...
Arnold Müller, Stefan Conrad 0003, Ernst Krui...
WSC
2000
15 years 8 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee
GRAPHITE
2004
ACM
16 years 5 days ago
Object, function, action for tangible interface design
It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Marissa Díaz, Isaac Rudomín
VR
2002
IEEE
139views Virtual Reality» more  VR 2002»
15 years 11 months ago
Unique Shared-Aperture Display with Head or Target Tracking
The extreme environment of a military cockpit requires a novel display technology, introduced as the Virtual Retinal Display (VRD). A head-worn VRD generates an image by optical s...
Winyu Chinthammit, Eric J. Seibel, Thomas A. Furne...
VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
15 years 11 months ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...