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VRML
1998
ACM
15 years 11 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
CCGRID
2006
IEEE
16 years 24 days ago
A Shibboleth-Protected Privilege Management Infrastructure for e-Science Education
Simplifying access to and usage of large scale compute resources via the Grid is of critical importance to encourage the uptake of e-Research. Security is one aspect that needs to...
J. P. Watt, Oluwafemi Ajayi, Jipu Jiang, Jos Koets...
INTERACT
2007
15 years 8 months ago
CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Hyunyoung Song, François Guimbretièr...
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
16 years 1 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
VR
2008
IEEE
138views Virtual Reality» more  VR 2008»
16 years 1 months ago
Assessing the Effects of Orientation and Device on 3D Positioning
We present two studies to assess which physical factors of various input devices influence 3D object movement tasks. In particular, we evaluate the factors that seem to make the m...
Robert J. Teather, Wolfgang Stürzlinger