Sciweavers

2345 search results - page 181 / 469
» Virtual Reality and Education
Sort
View
IE
2007
15 years 8 months ago
Utzon's studio as a collaborative virtual environment
In order to investigate the design of virtual place for creative collaboration, I have modeled scenes from a real place of creative collaboration – Jørn Utzon's studios, w...
Viveka Weiley
SIGGRAPH
2003
ACM
15 years 12 months ago
Forum: a new approach for the production of educational content
eLearning is developing at an ever increasing rate as universities and colleges recognize its vast potential to reach a deeper and fragmented student pool. For a while, eLearning ...
Christine Daviault, Marcelo Coelho
EDUTAINMENT
2007
Springer
16 years 25 days ago
Using Metaphors in Game-Based Education
In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based te...
Pedro Pablo Gómez-Martín, Marco Anto...
WSC
2004
15 years 8 months ago
Implementing a General Purpose Framework Using Multi-Agents for Construction Management Education
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
Amlan Mukherjee, Eddy M. Rojas, William Winn
HICSS
2003
IEEE
104views Biometrics» more  HICSS 2003»
15 years 12 months ago
Science Investigation System for Telescopes in Education Research
The Virtual Telescopes in Education (VTIE) project, is providing tools for teaching astronomy in K-12 classrooms using remotely controlled telescopes. VTIE's main goal to pro...
Susan Hoban, John G. Keating, Joel Sachs, Daniel L...