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ISMAR
2006
IEEE
16 years 18 days ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand
CCECE
2006
IEEE
16 years 20 days ago
XPHEVE: An Extensible Physics Engine for Virtual Environments
Virtual Reality (VR) has gained more popularity in the recent years due to the advancements in hardware technology, an advancement that eliminated much of the limitations that VR ...
Saeid Nourian, Xiaojun Shen, Nicolas D. Georganas
ITICSE
2010
ACM
15 years 11 months ago
Enhancing K-12 education with alice programming adventures
This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...
VRML
1999
ACM
15 years 11 months ago
VR-LAB - A Distributed Multi-User Environment for Educational Purposes and Presentations
Distributed work is becoming a major issue for a large part of the work force and distributed collaborative research has almost become the norm. Consequently, distributed communic...
Dieter W. Fellner, Armin Hopp
ISMAR
2006
IEEE
16 years 18 days ago
Performance analysis of an outdoor augmented reality tracking system that relies upon a few mobile beacons
We describe and evaluate a new tracking concept for outdoor Augmented Reality. A few mobile beacons added to the environment correct errors in head-worn inertial and GPS sensors. ...
Ronald Azuma, Howard Neely, Mike Daily, Jon Leonar...