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ICALT
2008
IEEE
16 years 1 months ago
From 3D Virtual Museum to 3D Collaborative Virtual Workshop
In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in diffe...
Mikhail Fominykh, Ekaterina Prasolova-Førla...
ICALT
2003
IEEE
15 years 11 months ago
Supporting Social Awareness: Requirements for Educational CVE
Social awareness is essential for effective learning. However, natural environments do not always provide optimal support for it. We analyze the potentials of Collaborative Virtua...
Ekaterina Prasolova-Førland, Monica Divitin...
ISMAR
2009
IEEE
16 years 1 months ago
Augmented touch without visual obtrusion
Visuo-haptic mixed reality consists of adding to a real scene the ability to see and touch virtual objects. It requires the use of seethrough display technology for visually mixin...
Francesco I. Cosco, Carlos Garre, Fabio Bruno, Mau...
VR
2007
IEEE
150views Virtual Reality» more  VR 2007»
16 years 24 days ago
Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments
We present a new tactile feedback system for finger-based interactions in immersive virtual reality applications. The system consists of tracked thimbles for the fingers with shap...
Robert Scheibe, Mathias Moehring, Bernd Froehlich
ACMACE
2005
ACM
16 years 3 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...