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AUIC
2006
IEEE
16 years 17 days ago
Line drawing in virtual reality using a game pad
We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usabil...
Henry Gardner, Duan Lifeng, Qing Wang, Guyin Zhou
APGV
2005
ACM
141views Visualization» more  APGV 2005»
16 years 2 days ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
PCM
2004
Springer
89views Multimedia» more  PCM 2004»
15 years 12 months ago
WARAJI: Foot-Driven Navigation Interfaces for Virtual Reality Applications
Salvador Barrera, Piperakis Romanos, Suguru Saito,...
ICDCSW
2003
IEEE
15 years 11 months ago
Multi-User Layer in the EVE Distributed Virtual Reality Platform
Christos Bouras, Dimitrios Psaltoulis, Christos Ps...