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WINE
2005
Springer
123views Economy» more  WINE 2005»
16 years 1 days ago
An Adaptive Group-Based Reputation System in Peer-to-Peer Networks
Abstract. As more and more P2P applications being popular in Internet, one of important problem to be solved is inspiring users to cooperate each other actively and honestly, the r...
Liang Sun, Li Jiao, Yufeng Wang, Shiduan Cheng, We...
VISUALIZATION
2002
IEEE
15 years 11 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
ECRTS
1999
IEEE
15 years 11 months ago
Adding local priority-based dispatching mechanisms to P-NET networks: a fixed priority approach
In this paper we address the real-time capabilities of P-NET, which is a multi-master fieldbus standard based on a virtual token passing scheme. We show how P-NET's medium ac...
Eduardo Tovar, Francisco Vasques, Alan Burns
JNW
2006
120views more  JNW 2006»
15 years 6 months ago
An EMST Based Look-up Protocol for Peer to Peer Networks
-- Peer-to-peer systems and applications are distributed systems without any centralized control. P2P systems form the basis of several applications, such as file sharing systems a...
Tarun Bansal, Pankaj Ghanshani
FUNGAMES
2010
15 years 5 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...