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SIGGRAPH
1996
ACM
15 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
CRIWG
2004
15 years 8 months ago
An Integrated Approach for Analysing and Assessing the Performance of Virtual Learning Groups
Collaborative distance learning involves a variety of elements and factors that have to be considered and measured in order to analyse and assess group and individual performance m...
Thanasis Daradoumis, Alejandra Martínez-Mon...
187
Voted
NOSSDAV
2009
Springer
16 years 1 months ago
A delaunay triangulation architecture supporting churn and user mobility in MMVEs
This article proposes a new distributed architecture for update message exchange in massively multi-user virtual environments (MMVE). MMVE applications require delivery of updates...
Mohsen Ghaffari, Behnoosh Hariri, Shervin Shirmoha...
ESA
2000
Springer
104views Algorithms» more  ESA 2000»
15 years 10 months ago
Efficient Algorithms for Centers and Medians in Interval and Circular-Arc Graphs
The p-center problem is to locate p facilities on a network so as to minimize the largest distance from a demand point to its nearest facility. The p-median problem is to locate p ...
Sergei Bespamyatnikh, Binay K. Bhattacharya, J. Ma...
MST
2010
78views more  MST 2010»
15 years 5 months ago
Sensitivity of Wardrop Equilibria
We study the sensitivity of equilibria in the well-known game theoretic traffic model due to Wardrop. We mostly consider single-commodity networks. Suppose, given a unit demand fl...
Matthias Englert, Thomas Franke, Lars Olbrich