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NETGAMES
2004
ACM
16 years 6 hour ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
APPINF
2003
15 years 8 months ago
Corner-First Tree-based Region Broadcasting in Mesh Networks
In direct interconnection networks, the collective communication operation one to all, which is usually referred to as broadcasting, can be generalized to allow one source node to...
Hadeel Haddad, Muhammad F. Mudawwar
ICDCSW
2007
IEEE
16 years 27 days ago
X3D Multi-user Virtual Environment Platform for Collaborative Spatial Design
It is well known that both space and the spatial organization play an important role in our work and learning environments as well as in everyday life. There is a definite need fo...
Christos Bouras, Ch. Tegos, V. Triglianos, Thrasyv...
RTCSA
2007
IEEE
16 years 26 days ago
Virtual Full Replication by Adaptive Segmentation
We propose Virtual Full Replication by Adaptive segmentation (ViFuR-A), and evaluate its ability to maintain scalability in a replicated real-time database. With full replication ...
Gunnar Mathiason, Sten F. Andler, Sang Hyuk Son
HAPTICS
2006
IEEE
16 years 19 days ago
Portable Haptic Display for Large Immersive Virtual Environments
This paper introduces Portable Haptic Display (PHD), a novel platform-independent haptic rendering system that can be conveniently integrated into a large immersive virtual enviro...
Enkhtuvshin Dorjgotov, Seungmoon Choi, Steven R. D...