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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 11 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
ATAL
2008
Springer
15 years 9 months ago
Negotiating task interruptions with virtual agents for health behavior change
Virtual health counseling agents on mobile devices need to be able to interrupt their users when it is time for them to engage in healthy behaviors, such as scheduled medication t...
Timothy W. Bickmore, Daniel Mauer, Francisco Cresp...
WSCG
2003
148views more  WSCG 2003»
15 years 8 months ago
Generating Nonverbal Indicators of Deception in Virtual Reality Training
Old Dominion University (ODU) has been performing research in the area of training using virtual environments. The research involves both computer controlled agents and human part...
Frederic Rick McKenzie, Mark W. Scerbo, Jean M. Ca...
DAGSTUHL
1997
15 years 8 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
SIGOPS
2008
90views more  SIGOPS 2008»
15 years 7 months ago
Virtual servers and checkpoint/restart in mainstream Linux
Virtual private servers and application checkpoint and restart are two advanced operating system features which place different but related requirements on the way kernel-provided...
Sukadev Bhattiprolu, Eric W. Biederman, Serge E. H...