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ACMACE
2008
ACM
15 years 9 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
IM
2007
15 years 8 months ago
Capacity and Performance Overhead in Dynamic Resource Allocation to Virtual Containers
—Today’s enterprise data centers are shifting towards a utility computing model where many business critical applications share a common pool of infrastructure resources that o...
Zhikui Wang, Xiaoyun Zhu, Pradeep Padala, Sharad S...
CHI
2011
ACM
14 years 10 months ago
Places in spaces: common ground in virtual worlds
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
CVPR
2012
IEEE
13 years 9 months ago
Discriminative virtual views for cross-view action recognition
We propose an approach for cross-view action recognition by way of ‘virtual views’ that connect the action descriptors extracted from one (source) view to those extracted from...
Ruonan Li, Todd Zickler
ISORC
2008
IEEE
16 years 1 months ago
Push-Pull Interest Management for Virtual Worlds
Several approaches for scalable interest management (IM) within real-time distributed virtual environments (DVEs) have been proposed based upon some division of the data-space in ...
Rob Minson, Georgios K. Theodoropoulos