In this paper we develop, implement and evaluate an approach to quickly reassign resources for a virtualized utility computing platform. The approach provides this platform agilit...
Wei Zhang, Hangwei Qian, Craig E. Wills, Michael R...
The virtual laboratories enhance learning experiences by providing the student with a supplement to the physical lab. The laboratories allow students to perform exercises as in an...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
In this chapter, we discuss a widely used fault-tolerant data replication model called virtual synchrony. The model responds to two kinds of needs. First, there is the practical qu...