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CW
2005
IEEE
15 years 9 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
ACMACE
2007
ACM
15 years 8 months ago
Sharing visual information in virtual environments using projective texture mapping
We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
AAAI
2006
15 years 8 months ago
Contract Enactment in Virtual Organizations: A Commitment-Based Approach
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...
Yathiraj B. Udupi, Munindar P. Singh
TOG
2008
108views more  TOG 2008»
15 years 7 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
CORR
2008
Springer
179views Education» more  CORR 2008»
15 years 6 months ago
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback ...
Christian Duriez, Frédéric Dubois, A...