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VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
IPPS
1998
IEEE
15 years 11 months ago
A Parallel Algorithm for Minimum Cost Path Computation on Polymorphic Processor Array
This paper describes a new parallel algorithm for Minimum Cost Path computation on the Polymorphic Processor Array, a massively parallel architecture based on a reconfigurable mesh...
Pierpaolo Baglietto, Massimo Maresca, Mauro Miglia...
CHI
2006
ACM
16 years 7 months ago
Virtual information piles for small screen devices
We describe an implementation that has users `flick' notes, images, audio, and video files onto virtual piles beyond the display of small-screen devices. This scheme allows P...
QianYing Wang, Tony Hsieh, Meredith Ringel Morris,...
PDP
2009
IEEE
16 years 1 months ago
PsycoTrace: Virtual and Transparent Monitoring of a Process Self
PsycoTrace is a set of tools to protect a process P from attacks that alter P self as specified by its source code. P self is specified in terms of legal traces of system calls ...
Fabrizio Baiardi, Dario Maggiari, Daniele Sgandurr...
ICPR
2008
IEEE
16 years 1 months ago
Specularity removal and relighting of 3D object model for virtual exhibition
To create photorealistic three-dimensional (3D) model of real objects is a challenging computer vision problem. While there are methods for 3D digitization of objects with high ge...
Shu-Kam Chow, Kwok-Leung Chan