High performance computing on parallel architectures currently uses different approaches depending on the hardory model of the architecture, the abstraction level of the programmi...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
This paper addresses the problem of porting distributed parallel applications to the Grid. One of the challenges we address is the change from static homogeneous cluster environmen...
Vladimir Korkhov, Valeria V. Krzhizhanovskaya, Pet...
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
In this paper we propose an algorithm for automatic transformation of a graph into a 3D Virtual World and its Euclidean map, using the rectangular dualization technique. The nodes...
Sara Drago, Anton Bogdanovych, Massimo Ancona, Sim...