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ISSS
1996
IEEE
103views Hardware» more  ISSS 1996»
15 years 11 months ago
Instruction Set Design and Optimizations for Address Computation in DSP Architectures
In this paper we investigate the problem of code generation for address computation for DSP processors. This work is divided into four parts. First, we propose a branch instructio...
Guido Araujo, Ashok Sudarsanam, Sharad Malik
AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
SIGGRAPH
1997
ACM
15 years 11 months ago
The two-user Responsive Workbench: support for collaboration through individual views of a shared space
We present the two-user Responsive Workbench: a projectionbased virtual reality system that allows two people to simultaneously view individual stereoscopic image pairs from their...
Maneesh Agrawala, Andrew C. Beers, Ian McDowall, B...
ESAS
2004
Springer
16 years 10 days ago
Exploring Message Authentication in Sensor Networks
Abstract. This paper explores the design space for message authentication in sensor networks. Several types of authentication are put into relation: end-to-end, hop-to-hop, and phy...
Harald Vogt
SIGGRAPH
1998
ACM
15 years 11 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...