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ALIFE
1999
15 years 6 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
ACMACE
2005
ACM
16 years 13 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
169
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ACMACE
2007
ACM
15 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
BCSHCI
2007
15 years 8 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols
178
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IEEEARES
2008
IEEE
16 years 1 months ago
Towards Secure E-Commerce Based on Virtualization and Attestation Techniques
We present a secure e-commerce architecture that is resistant to client compromise and man-in-the-middle attacks on SSL. To this end, we propose several security protocols that us...
Frederic Stumpf, Claudia Eckert, Shane Balfe