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FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
HPCN
1999
Springer
15 years 11 months ago
GeoFEM: High Performance Parallel FEM for Solid Earth
hima and I. Fujishiro, "Measuring volumetric coherence," In ACM SIGGRAPH98 Conference Abstracts and Applications, p.260, July 1998. 1999 K.Garatani, H.Nakamura, H.Okuda a...
Kazuteru Garatani, Hisashi Nakamura, Hiroshi Okuda...
HPDC
1998
IEEE
15 years 11 months ago
Metascheduling: A Scheduling Model for Metacomputing Systems
Abstract Metacomputing is the seamless application of geographically-separated distributed computing resources to user applications. We consider the scheduling of metaapplications;...
Jon B. Weissman
C5
2004
IEEE
15 years 10 months ago
Scratch: A Sneak Preview
information technologies as "the ability to reformulate knowledge, to express oneself creatively and appropriately, and to produce and generate information (rather than simply...
John Maloney, Leo Burd, Yasmin B. Kafai, Natalie R...
SIGGRAPH
1998
ACM
15 years 10 months ago
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a sys...
Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, ...
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