The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
hima and I. Fujishiro, "Measuring volumetric coherence," In ACM SIGGRAPH98 Conference Abstracts and Applications, p.260, July 1998. 1999 K.Garatani, H.Nakamura, H.Okuda a...
Abstract Metacomputing is the seamless application of geographically-separated distributed computing resources to user applications. We consider the scheduling of metaapplications;...
information technologies as "the ability to reformulate knowledge, to express oneself creatively and appropriately, and to produce and generate information (rather than simply...
John Maloney, Leo Burd, Yasmin B. Kafai, Natalie R...
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a sys...
Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, ...