Sciweavers

24741 search results - page 431 / 4949
» Virtual Network Computing
Sort
View
NETGAMES
2006
ACM
16 years 24 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
IPPS
2005
IEEE
16 years 13 days ago
A Hardware Acceleration Unit for MPI Queue Processing
With the heavy reliance of modern scientific applications upon the MPI Standard, it has become critical for the implementation of MPI to be as capable and as fast as possible. Th...
Keith D. Underwood, K. Scott Hemmert, Arun Rodrigu...
HPCA
1996
IEEE
15 years 11 months ago
Fault-Tolerance with Multimodule Routers
The current multiprocessors such asCray T3D support interprocessor communication using partitioned dimension-order routers (PDRs). In a PDR implementation, the routing logic and sw...
Suresh Chalasani, Rajendra V. Boppana
IPPS
1996
IEEE
15 years 11 months ago
Implementing the Data Diffusion Machine Using Crossbar Routers
The Data Diffusion Machine is a scalable virtual shared memory architecture. A hierarchical network is used to ensure that all data can be located in a time bounded by O(logp), wh...
Henk L. Muller, Paul W. A. Stallard, David H. D. W...
ICPP
1990
IEEE
15 years 11 months ago
Interleaved All-to-All Reliable Broadcast on Meshes and Hypercubes
All-to-all (ATA) reliable broadcast is the problem of reliably distributing information from every node to every other node in point-to-point interconnection networks. A good solut...
Sunggu Lee, Kang G. Shin