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GRAPHITE
2004
ACM
16 years 8 days ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
Alexander Streit, Ruth Christie, Andy Boud
ICANN
2007
Springer
16 years 1 months ago
Incremental One-Class Learning with Bounded Computational Complexity
Rowland R. Sillito, Robert B. Fisher
ICIDS
2009
Springer
16 years 1 months ago
Emohawk: Searching for a "Good" Emergent Narrative
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Cyril Brom, Michal Bída, Jakub Gemrot, Rudo...
APCHI
2004
IEEE
15 years 10 months ago
Tangible Teleconferencing
This paper describes a teleconferencing application that uses real objects to interact with virtual on-screen content. A variety of tangible interaction techniques can be used to l...
Jörg Hauber, Mark Billinghurst, Holger Regenb...
SI3D
1995
ACM
15 years 10 months ago
CamDroid: A System for Implementing Intelligent Camera Control
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
Steven M. Drucker, David Zeltzer