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CHI
2009
ACM
16 years 7 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
SG
2005
Springer
16 years 2 days ago
Virtual Camera Planning: A Survey
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...
GECCO
2004
Springer
15 years 12 months ago
Virtual Ramping of Genetic Programming Populations
Abstract. Genetic Programming often uses excessive computational resources because the population size and the maximum number of generations per run are not optimized. We have deve...
Thomas Fernandez
CGI
2000
IEEE
15 years 11 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
CHI
2000
ACM
15 years 11 months ago
Traversable interfaces between real and virtual worlds
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
Boriana Koleva, Holger Schnädelbach, Steve Be...