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MASCOTS
2001
15 years 8 months ago
Packet Reading for Network Emulation
A network emulator, such as the Internet Protocol Traffic and Network Emulator (IP-TNE), enables real applications running on external hosts to interact via a virtual network mode...
Russell Bradford, Rob Simmonds, Brian Unger
VW
2009
Springer
217views Virtual Reality» more  VW 2009»
16 years 1 months ago
Collaboration in 3D Shared Spaces Using X3D and VRML
—We propose a framework for visual and haptic collaboration in 3D shared virtual spaces. Virtual objects can de declared as shared objects which visual and physical properties ar...
Lei Wei, Alexei Sourin, Herbert Stocker
UIST
2010
ACM
15 years 4 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
IPPS
2006
IEEE
16 years 17 days ago
Simulating and optimizing a peer-to-peer computing framework
The aim of P2P computing is to build virtual computing systems dedicated to large-scale computational problems. JXTA1 proposes an underlying infrastructure on which JNGI2 , one of...
Jean-Baptiste Ernst-Desmulier, Julien Bourgeois, M...
PRDC
2008
IEEE
16 years 28 days ago
On the Complexity of a Self-Stabilizing Spanning Tree Algorithm for Large Scale Systems
Many large scale systems, like grids and structured peer to peer systems, operate on a constrained topology. Since underlying networks do not expose the real topology to the appli...
Julien Clement, Thomas Hérault, Stép...