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WSC
2000
15 years 7 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee
IJVR
2008
122views more  IJVR 2008»
15 years 6 months ago
An Emotion-based Adaptive Behavioural Model for Simulated Virtual Agents
Simulations utilizing virtual humans, or computer controlled agents, are more predominant now than ever. Many of these simulations suffer from a lack of effective, stimulating, and...
Ling Li, Sean MacDonnell
SG
2005
Springer
15 years 11 months ago
Visualizing Emotion in Musical Performance Using a Virtual Character
We describe an immersive music visualization application which enables interaction between a live musician and a responsive virtual character. The character reacts to live performa...
Robyn Taylor, Pierre Boulanger, Daniel Torres
GECCO
2003
Springer
122views Optimization» more  GECCO 2003»
15 years 11 months ago
The Virtual Gene Genetic Algorithm
This paper presents the virtual gene genetic algorithm (vgGA) which is a generalization of traditional genetic algorithms that use binary linear chromosomes. In the vgGA, tradition...
Manuel Valenzuela-Rendón
MICCAI
2001
Springer
15 years 10 months ago
Toward Application of Virtual Reality to Visualization of DT-MRI Volumes
Abstract. We describe a virtual reality application for visualizing tensorvalued volume data acquired with diffusion tensor magnetic resonance imaging (DT-MRI). We have prototyped...
Song Zhang, Çagatay Demiralp, M. DaSilva, D...