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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
16 years 1 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
CCS
2008
ACM
15 years 8 months ago
VEP: a virtual machine for extended proof-carrying code
One of the key issues with the practical applicability of Proof-Carrying Code (PCC) and its related methods is the difficulty in communicating the proofs which are inherently larg...
Heidar Pirzadeh, Danny Dubé
CE
2007
133views more  CE 2007»
15 years 6 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
15 years 4 months ago
Mixed reality simulation for mobile robots
Mobile robots are increasingly entering the real and complex world of humans in ways that necessitate a high degree of interaction and cooperation between human and robot. Complex ...
Ian Yen-Hung Chen, Bruce A. MacDonald, Burkhard W&...
HCI
2007
15 years 8 months ago
A Tale of Two Teams: Success and Failure in Virtual Team Meetings
Interaction between two teams with the same team leader and with similar size and goals moved from weekly face-to-face meetings to virtual meetings because of the temporary displac...
Marilyn Tremaine, Allen E. Milewski, Richard Egan,...