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IV
2003
IEEE
123views Visualization» more  IV 2003»
15 years 11 months ago
Visualizing Common Ground
The process of analyzing and using information is often collaborative in nature especially given the broad and multi-disciplinary tasks that we must support today. Collaboration r...
Mei C. Chuah, Steven F. Roth
IE
2007
15 years 8 months ago
My guild, my people: role of guilds in massively multiplayer online games
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...
Yusuf Pisan
IEEEHPCS
2010
15 years 5 months ago
Extending the educational scope of a particle-based simulation framework through parallelization
Particle systems have been incorporated into a wide variety of applications in both academia and industry. They can be employed to investigate complex natural phenomena, illustrat...
T. Francis Chen, Gladimir V. G. Baranoski
DPPI
2007
ACM
15 years 10 months ago
TILTle: exploring dynamic balance
In this paper we introduce a novel interface for exploring dynamic equilibria using the metaphor of a traditional balance scale. Rather than comparing and identifying physical weig...
Paulina Modlitba, Dietmar Offenhuber, Moses Ting, ...
IJVR
2006
178views more  IJVR 2006»
15 years 6 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...