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ACMDIS
2000
ACM
15 years 11 months ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...
IVA
2009
Springer
16 years 1 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
ISER
1997
Springer
91views Robotics» more  ISER 1997»
15 years 10 months ago
Extracting Robotic Part-mating Programs from Operator Interaction with a Simulated Environment
We describe an integrated system for programming part-mating and contact tasks using simulation. A principal goal of this work is to make robotic programming easy and intuitive fo...
John E. Lloyd, Dinesh K. Pai
DAGSTUHL
2003
15 years 7 months ago
Agent-Environment Interaction in Visual Homing
Abstract. This study illustrates how obstacle avoidance can emerge from a visual homing strategy, caused by the intrinsic geometric structure of the environment. An example is show...
Verena Vanessa Hafner
GW
2003
Springer
138views Biometrics» more  GW 2003»
15 years 11 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton