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AFRIGRAPH
2004
ACM
16 years 6 days ago
Interactive ray tracing of free-form surfaces
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
Carsten Benthin, Ingo Wald, Philipp Slusallek
APLAS
2004
ACM
16 years 6 days ago
Detecting Software Defects in Telecom Applications Through Lightweight Static Analysis: A War Story
In safety-critical and high-reliability systems, software development and maintenance are costly endeavors. The cost can be reduced if software errors can be identified through au...
Tobias Lindahl, Konstantinos F. Sagonas
198
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ERLANG
2004
ACM
16 years 6 days ago
HiPE on AMD64
Erlang is a concurrent functional language designed for developing large-scale, distributed, fault-tolerant systems. The primary implementation of the language is the Erlang/OTP s...
Daniel Luna, Mikael Pettersson, Konstantinos F. Sa...
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
16 years 6 days ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
NETGAMES
2004
ACM
16 years 6 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen