Sciweavers

4615 search results - page 503 / 923
» Virtual Classes and Their Implementation
Sort
View
SIGGRAPH
1994
ACM
15 years 11 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
SIGMOD
1994
ACM
107views Database» more  SIGMOD 1994»
15 years 11 months ago
QuickStore: A High Performance Mapped Object Store
This paper presents, QuickStore, a memory-mapped storage system for persistent C++ built on top of the EXODUS Storage Manager. QuickStore provides fast access to in-memory objects...
Seth J. White, David J. DeWitt
AHS
2007
IEEE
239views Hardware» more  AHS 2007»
15 years 11 months ago
Separation of Data flow and Control flow in Reconfigurable Multi-core SoCs using the Gannet Service-based Architecture
This paper presents a mechanism for the separation of control and data flow in NoC-based SoCs consisting of multiple heterogeneous reconfigurable IP cores. This mechanism enables ...
Wim Vanderbauwhede
VRML
2010
ACM
15 years 10 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis
GIS
2000
ACM
15 years 10 months ago
The NASA Digital Earth Testbed
The goal of Digital Earth (www.digitalearth.gov) is to create a virtual representation of our planet that enables a person to explore and interact with the vast amounts of natural...
Jeff de La Beaujardière, Horace Mitchell, R...