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IJVR
2007
72views more  IJVR 2007»
15 years 6 months ago
MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid
—When a virtual environment system prevents a user’s avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate. We propose a new method for...
Eric Burns, Sharif Razzaque, Mary C. Whitton, Fred...
VC
2008
138views more  VC 2008»
15 years 6 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
CN
2002
91views more  CN 2002»
15 years 6 months ago
VERA: an extensible router architecture
We recognize two trends in router design: increasing pressure to extend the set of services provided by the router and increasing diversity in the hardware components used to cons...
Scott Karlin, Larry L. Peterson
LDVF
2000
112views more  LDVF 2000»
15 years 6 months ago
The instructible agent Lokutor
In this paper we describe Lokutor, a virtual human. Lokutor is a partially autonomous agent, inhabiting a 3D virtual environment. The agent can be controlled via natural language ...
Jan-Torsten Milde
IJCM
2002
68views more  IJCM 2002»
15 years 6 months ago
Computing an Optimal Hatching Direction in Layered Manufacturing
In Layered Manufacturing (LM), a prototype of a virtual polyhedral object is built by slicing the object into polygonal layers, and then building the layers one after another. In ...
Jörg Schwerdt, Michiel H. M. Smid, Man Chung ...