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HAPTICS
2005
IEEE
16 years 7 days ago
A Haptically Enhanced Broadcasting System
In this paper, we discuss a haptically enhanced broadcasting system. Four stages of a proposed system are briefly analyzed: scene capture, edit, transmission, and display with ha...
Jongeun Cha, Jeha Ryu, Seungjun Kim, Byung-Ha Ahn
STORYTELLING
2005
Springer
16 years 3 days ago
The Control of Agents' Expressivity in Interactive Drama
This paper describes how conversational expressive agents can be used in the context of Interactive Drama. This integration requires some automatic tagging of the generated text, a...
Nicolas Szilas, Maurizio Mancini
180
Voted
MSS
2003
IEEE
173views Hardware» more  MSS 2003»
15 years 12 months ago
Peabody: The Time Travelling Disk
Disk drives are now available with capacities on the order of hundreds of gigabytes. What has not become available is an easy way to manage storage. With installed machines locate...
Charles B. Morrey III, Dirk Grunwald
AIIA
2001
Springer
15 years 11 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
TEDU
2008
124views Education» more  TEDU 2008»
15 years 6 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling