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ALIFE
2007
15 years 6 months ago
Evolving Virtual Creatures and Catapults
We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
Nicolas Chaumont, Richard Egli, Christoph Adami
JVCA
2006
110views more  JVCA 2006»
15 years 6 months ago
As-consistent-As-possible compositing of virtual objects and video sequences
We present an efficient approach that merges the virtual objects into video sequences taken by a freely moving camera in a realistic manner. The composition is visually and geomet...
Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, H...
IVA
2010
Springer
15 years 5 months ago
Modeling Behavioral Manifestations of Coordination and Rapport over Multiple Conversations - Speaking Rate as a Relational Indic
Many potential applications of virtual agents require an agent to conduct multiple conversations with users. An effective and engaging agent should modify its behavior in realisti...
Daniel Schulman, Timothy W. Bickmore
WWW
2002
ACM
16 years 7 months ago
A graphical user interface toolkit approach to thin-client computing
Network and server-centric computing paradigms are quickly returning to being the dominant methods by which we use computers. Web applications are so prevalent that the role of a ...
Simon Lok, Steven Feiner, William M. Chiong, Yoav ...
ASPLOS
2009
ACM
16 years 7 months ago
ASSURE: automatic software self-healing using rescue points
Software failures in server applications are a significant problem for preserving system availability. We present ASSURE, a system that introduces rescue points that recover softw...
Stelios Sidiroglou, Oren Laadan, Carlos Perez, Nic...