This paper introduces the concept of a User Programmable Virtualized Network, which allows networks to deliver application specific services using network element components that ...
Robert J. Meijer, Rudolf J. Strijkers, Leon Gomman...
Demands for implementing original OSs that can achieve high I/O performance on PC/AT compatible hardware have recently been increasing, but conventional OS debugging environments ...
This paper presents the design and implementation of a thread virtual machine, called TNT (or TiNy-Threads) for the IBM Cyclops64 architecture (the latest Cyclops architecture tha...
Juan del Cuvillo, Weirong Zhu, Ziang Hu, Guang R. ...
This paper presents the current state of the art in web3d multi-user technologies and more specifically networked virtual environment platforms that support the X3D standard, whic...
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...