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PARELEC
2000
IEEE
15 years 11 months ago
Implementation of an Adaptive Reconfigurable Group Organized (ARGO) Parallel Architecture
The purpose of this paper is to demonstrate the implementation of an adaptable parallel architecture capable of system to task adaptation. The system implementation was based on X...
Lucas Szajek, Lev Kirischian
VISUALIZATION
1998
IEEE
15 years 11 months ago
Battlefield visualization on the responsive workbench
In this paper we describe a battlefield visualization system, called Dragon, which we have implemented on a virtual reality responsive workbench. The Dragon system has been succes...
Jim Durbin, J. Edward Swan II, Brad Colbert, John ...
COOPIS
2004
IEEE
15 years 10 months ago
Paradigms for Decentralized Social Filtering Exploiting Trust Network Structure
Recommender systems, notably collaborative and hybrid information filtering approaches, vitally depend on neighborhood formation, i.e., selecting small subsets of most relevant pee...
Cai-Nicolas Ziegler, Georg Lausen
WSC
2007
15 years 9 months ago
Cyber attack modeling and simulation for network security analysis
Cyber security methods are continually being developed. To test these methods many organizations utilize both virtual and physical networks which can be costly and time consuming....
Michael E. Kuhl, Jason Kistner, Kevin Costantini, ...
FPLAY
2008
15 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham