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CODES
2003
IEEE
16 years 4 days ago
Virtual synchronization technique with OS modeling for fast and time-accurate cosimulation
Hardware/Software cosimulation is the key process to shorten the design turn around time. We have proposed a novel technique, called virtual synchronization, for fast and time acc...
Youngmin Yi, Dohyung Kim, Soonhoi Ha
AFRIGRAPH
2003
ACM
16 years 3 days ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
AIM
2006
15 years 8 months ago
Cooperation and coordination in virtual enterprises: The role of e-collaboration tools
: Virtual Enterprises are an emerging model for the organization of innovative enterprises. They are characterized by brief relationships and geographical dispersion of members. E-...
Piero Migliarese, Vincenzo Corvello
ATAL
2010
Springer
15 years 8 months ago
Modeling collision avoidance behavior for virtual humans
In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share th...
Stephen J. Guy, Ming C. Lin, Dinesh Manocha