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VRST
2003
ACM
16 years 2 days ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
ACMACE
2006
ACM
16 years 24 days ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
ETRA
2004
ACM
134views Biometrics» more  ETRA 2004»
15 years 10 months ago
Visual deictic reference in a collaborative virtual environment
This paper evaluates the use of Visual Deictic Reference (VDR) in Collaborative Virtual Environments (CVEs). A simple CVE capable of hosting two (or more) participants simultaneou...
Andrew T. Duchowski, Nathan Cournia, Brian Cumming...
PRESENCE
2007
127views more  PRESENCE 2007»
15 years 6 months ago
Causal Perception in Virtual Reality and its Implications for Presence Factors
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work...
Marc Cavazza, Jean-Luc Lugrin, Marc Buehner
CCGRID
2009
IEEE
15 years 4 months ago
A Live Storage Migration Mechanism over WAN for Relocatable Virtual Machine Services on Clouds
IaaS (Infrastructure-as-a-Service) is an emerging concept of cloud computing, which allows users to obtain hardware resources from virtualized datacenters. Although many commercial...
Takahiro Hirofuchi, Hirotaka Ogawa, Hidemoto Nakad...