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HAPTICS
2005
IEEE
16 years 13 days ago
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation
Our experience with a Haptic Workstation™ has shown that this device is uncomfortable to use during long sessions. The main reason is the uncomfortable posture of the arms, whic...
Renaud Ott, Mario Gutiérrez, Daniel Thalman...
ICDCSW
2005
IEEE
16 years 13 days ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
BERTINORO
2005
Springer
16 years 11 days ago
Self-Management of Virtual Paths in Dynamic Networks
Abstract Virtual path management in dynamic networks poses a number of challenges related to combinatorial optimisation, fault and traffic handling. Ideally such management should ...
Poul E. Heegaard, Otto Wittner, Bjarne E. Helvik
HICSS
2003
IEEE
121views Biometrics» more  HICSS 2003»
16 years 3 days ago
The Gender Factor in Virtual Reality Navigation and Wayfinding
An area of interest that remains to be more thoroughly investigated is that of human navigation and wayfinding in VR. This study attempted to examine the effect of gender on VR na...
Joaquin Vila, Barbara Beccue, Sachin Anandikar
ISPASS
2003
IEEE
16 years 2 days ago
Evaluating the importance of virtual memory for Java
The Java language has rapidly become widespread and it is being used to implement a broad range of applications, including applications with high resource requirements. For this r...
Yolanda Becerra, Toni Cortes, Jordi Garcia, Nacho ...