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ICDE
2001
IEEE
154views Database» more  ICDE 2001»
16 years 8 months ago
Dependable Computing in Virtual Laboratories
Many scientific disciplines are shifting from in vitro to in silico research as more physical processes and natural phenomena are examined in a computer (in silico) instead of bei...
Gustavo Alonso, Win Bausch, Cesare Pautasso, Ari K...
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
16 years 3 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
ICEIS
2009
IEEE
16 years 1 months ago
Towards Successful Virtual Communities
With the multiplication of communication medium, the increasing multi-partner global organizations, the remote working tendencies, dynamic teams, pervasive or ubiquitous computing ...
Julien Subercaze, Christo El-Morr, Pierre Maret, A...
HICSS
2008
IEEE
106views Biometrics» more  HICSS 2008»
16 years 1 months ago
An Empirical Investigation of the Roles of Outcome Controls and Psychological Factors in Collaboration Technology Supported Virt
The purpose of this research is to examine whether outcome controls of group work (i.e. time pressure and reward) trigger psychological factors (i.e. distraction, motivation, and ...
Fang He, Souren Paul
HICSS
2008
IEEE
125views Biometrics» more  HICSS 2008»
16 years 1 months ago
The Impact of Virtual Technologies on Organizational Knowledge Creation: An Empirical Study
– This study examines the processes of organizational knowledge creation in two highly virtualized teams, one involved in the design of a small city car and the second in the re-...
Antonio Vaccaro, Francisco Veloso, Stefano Brusoni