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NIME
2005
Springer
107views Music» more  NIME 2005»
16 years 6 days ago
The Role of Time in Engineering Computer Music Systems
Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium...
Eric Lee, Jan Borchers
EUROMICRO
2000
IEEE
15 years 11 months ago
A Universal Framework for Managing Metadata in the Distributed Dragon Slayer System
In the multimedia field, metadata are becoming increasingly important for efficiently cataloguing the abundant flood of information. (Metadata are data on information structure...
Horst Wedde, Jens-Oliver P. Siepmann
CHI
1999
ACM
15 years 11 months ago
Time-Compression: Systems Concerns, Usage, and Benefits
With the proliferation of online multimedia content and the popularity of multimedia streaming systems, it is increasingly useful to be able to skim and browse multimedia quickly....
Nosa Omoigui, Liwei He, Anoop Gupta, Jonathan Grud...
MM
1994
ACM
148views Multimedia» more  MM 1994»
15 years 10 months ago
Argo: A System for Distributed Collaboration
The goal of the Argo system is to allow medium-sized groups of users to collaborate remotely from their desktops in a way that approaches as closely as possible the effectiveness ...
Hania Gajewska, James J. Kistler, Mark S. Manasse,...
ASPDAC
2009
ACM
150views Hardware» more  ASPDAC 2009»
16 years 1 months ago
Using a dataflow abstracted virtual prototype for HdS-design
Dataflow abstracted Virtual Prototype for HdS-Design Wolfgang Ecker Stefan Heinen Michael Velten Infineon Technologies AG Germany ASPDAC 2009 Special Session Hardware-dependent Sof...
Wolfgang Ecker, Stefan Heinen, Michael Velten