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» Vector Geometry for Computer Graphics
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ECCV
2010
Springer
15 years 11 months ago
Exploiting loops in the graph of trifocal tensors for calibrating a network of cameras
A technique for calibrating a network of perspective cameras based on their graph of trifocal tensors is presented. After estimating a set of reliable epipolar geometries, a parame...
CGA
2006
15 years 6 months ago
MapShaper.org: A Map Generalization Web Service
: Despite recent advances in map-generalization tools and theories, this work has been slow to find its way into the hands of the map-making public. Mapshaper.org is a free-touse g...
Mark Harrower, Matt Bloch
CGI
2006
IEEE
16 years 13 days ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
CGF
2011
14 years 10 months ago
Fruit Senescence and Decay Simulation
Aging and imperfections provide important visual cues for realism. We present a novel physically-based approach for simulating the biological aging and decay process in fruits. Th...
Joseph T. Kider Jr., Samantha Raja, Norman I. Badl...
DCC
2008
IEEE
16 years 6 months ago
From graph states to two-graph states
The name `graph state' is used to describe a certain class of pure quantum state which models a physical structure on which one can perform measurement-based quantum computin...
Constanza Riera, Stéphane Jacob, Matthew G. Parke...