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CGA
2011
14 years 10 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
TOG
2012
215views Communications» more  TOG 2012»
13 years 8 months ago
Dual loops meshing: quality quad layouts on manifolds
We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...
Marcel Campen, David Bommes, Leif Kobbelt
COCOON
1999
Springer
15 years 10 months ago
On Routing in Circulant Graphs
We investigate various problems related to circulant graphs – finding the shortest path between two vertices, finding the shortest loop, and computing the diameter. These probl...
Jin-yi Cai, George Havas, Bernard Mans, Ajay Nerur...
DAGSTUHL
2010
15 years 7 months ago
A Survey of Visualization Methods for Special Relativity
This paper provides a survey of approaches for special relativistic visualization. Visualization techniques are classified into three categories: Minkowski spacetime diagrams, dep...
Daniel Weiskopf
DAGSTUHL
2010
15 years 7 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...