This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
This paper proposes an advanced cut-and-paste editing for three-dimensional models. We introduce a new parameterization technique based on constrained B-spline surface/volume fitt...
Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miu...
: Various algorithms have been proposed for the determination of the optimum paths in line networks. Moving in space is a far more complex problem, where research has been scarce. ...
We present a method fortexturesynthesisbased on thesimulation of a process of local nonlinear interaction, called reaction-diffusion, which has been proposed as a model of biologi...
In many applications surfaces containing a large number of primitives occur. Geometry compression reduces storage space and transmission time for such models. A special case is gi...