Technologies in museums often support learning goals, providing information about exhibits. However, museum visitors also desire meaningful experiences and enjoy the social aspect...
Dan Cosley, Joel Lewenstein, Andrew Herman, Jenna ...
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
In this paper, we show how the proposed model in ITU-T Recommendation G.1070 “Opinion model for video-telephony applications” cannot model properly the perceptual video qualit...
— The standard control problem of the pendubot refers to the task of stabilizing its equilibrium configuration with the highest potential energy. Linearization of the dynamics o...
Portable embedded systems are being driven by consumer demands to be thermally efficient, perform faster, and have longer battery life. To design such a system, various hardware un...