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PPOPP
2012
ACM
14 years 2 months ago
Chestnut: a GPU programming language for non-experts
Graphics processing units (GPUs) are powerful devices capable of rapid parallel computation. GPU programming, however, can be quite difficult, limiting its use to experienced prog...
Andrew Stromme, Ryan Carlson, Tia Newhall
SIGGRAPH
1999
ACM
15 years 10 months ago
Voice Puppetry
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Matthew Brand
ESA
2006
Springer
130views Algorithms» more  ESA 2006»
15 years 10 months ago
Robust, Generic and Efficient Construction of Envelopes of Surfaces in Three-Dimensional Spaces
Lower envelopes are fundamental structures in computational geometry, which have many applications, such as computing general Voronoi diagrams and performing hidden surface removal...
Michal Meyerovitch
ICDCS
1991
IEEE
15 years 10 months ago
Supporting the development of network programs
of ‘‘network computers’’ is inherently lessAbstract predictable than that of more traditional distributed memory systems, such as hypercubes [22], since both theFor computa...
Bernd Bruegge, Peter Steenkiste
COMSWARE
2007
IEEE
16 years 26 days ago
OASiS: A Programming Framework for Service-Oriented Sensor Networks
Abstract— Wireless sensor networks consist of small, inexpensive devices which interact with the environment, communicate with each other, and perform distributed computations in...
Manish Kushwaha, Isaac Amundson, Xenofon D. Koutso...