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» Using ubiquitous computing in interactive mobile marketing
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DUX
2007
15 years 10 months ago
Responsibilities and implications: further thoughts on ethnography and design
Many researchers and practitioners in user experience design have turned towards social sciences to find ways to understand the social contexts in which both users and technologie...
Paul Dourish
ISMAR
2005
IEEE
15 years 12 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
FTDCS
1999
IEEE
15 years 10 months ago
PODC: Paradigm-Oriented Distributed Computing
We describe an environment for distributed computing that uses the concept of well-known paradigms. The main advantage of paradigmoriented distributed computing (PODC) is that the...
Hairong Kuang, Lubomir Bic, Michael B. Dillencourt...
ISWC
2002
IEEE
15 years 11 months ago
Wearable Interfaces for a Video Diary: Towards Memory Retrieval, Exchange, and Transportation
In this paper, we discuss wearable interfaces for a computational memory-aid useful in everyday life. The aim of this study is to develop a Video Diary system with vision interfac...
Tatsuyuki Kawamura, Yasuyuki Kono, Masatsugu Kidod...
PDPTA
2003
15 years 7 months ago
Managing Flocking Objects with an Octree Spanning a Parallel Message-Passing Computer Cluster
We investigate the management of flocking mobile objects using a parallel message-passing computer cluster. An octree, a data structure well-known for use in managing a 3D space, ...
Thomas E. Portegys, Kevin M. Greenan