The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Abstract. In this paper, we propose the notion of partial time abstraction for timed process algebras, which introduces the possibility to abstract away parts of the timing of syst...
We formalize a model for supervised learning of action strategies in dynamic stochastic domains and show that PAC-learning results on Occam algorithms hold in this model as well. W...
This paper consists of two parts. The first part is the development of a datadriven Kalman filter for a non-uniformly sampled multirate (NUSM) system, including identification of ...
Developing highly efficient and reliable embedded systems demands hardware/software (HW/SW) co-design and, therefore, co-simulation. In order to be highly configurable, embedded...