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JMM2
2008
105views more  JMM2 2008»
15 years 6 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
ENTCS
2007
116views more  ENTCS 2007»
15 years 6 months ago
DisCComp - A Formal Model for Distributed Concurrent Components
Most large-scaled software systems are structured in distributed components to manage complexity and have to cope with concurrent executed threads. System decomposition and concur...
Andreas Rausch
PUC
2006
128views more  PUC 2006»
15 years 6 months ago
A cube to learn: a tangible user interface for the design of a learning appliance
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
MICRO
2000
IEEE
95views Hardware» more  MICRO 2000»
15 years 6 months ago
A Single-Chip Multiprocessor for Smart Terminals
dards, language abstraction continues unabatrpretation of such high-level abstract languages requires high performance. The MP98 low-power, high-performance microprocessor architec...
Masato Edahiro, Satoshi Matsushita, Masakazu Yamas...
IWC
2002
207views more  IWC 2002»
15 years 6 months ago
Developing adaptable user interfaces for component-based systems
Software components are becoming increasingly popular design and implementation technologies that can be plugged and played to provide user-enhanceable software. However, developi...
John C. Grundy, John G. Hosking