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» Using computer games for hybrid systems controller synthesis
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SPAA
2009
ACM
16 years 6 months ago
NZTM: nonblocking zero-indirection transactional memory
This workshop paper reports work in progress on NZTM, a nonblocking, zero-indirection object-based hybrid transactional memory system. NZTM can execute transactions using best-eff...
Fuad Tabba, Mark Moir, James R. Goodman, Andrew W....
HAPTICS
2008
IEEE
15 years 6 months ago
DC Motor Damping: A Strategy to Increase Passive Stiffness of Haptic Devices
Abstract. Physically dissipative damping can increase the range of passive stiffness that can be rendered by a haptic device. Unlike simulated damping it does not introduce noise i...
Manohar B. Srikanth, Hari Vasudevan, Manivannan Mu...
ACMACE
2007
ACM
15 years 10 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
AIPS
2006
15 years 7 months ago
Knowledge-based Middleware as an Architecture for Planning and Scheduling Systems
We present an architecture that provides a robust, scalable and flexible software framework for planning and scheduling systems through the use of standardized industrial-strength...
Bernd Schattenberg, Steffen Balzer, Susanne Biundo
MOBISYS
2011
ACM
14 years 8 months ago
ProxiMate: proximity-based secure pairing using ambient wireless signals
Forming secure associations between wireless devices that do not share a prior trust relationship is an important problem. This paper presents ProxiMate, a system that allows wire...
Suhas Mathur, Robert C. Miller, Alexander Varshavs...